Sims,K. 1994). “Evolving Virtual Creatures”

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I feel like I should have read this a long time ago. Interesting that it was a result in SIGGRAPH. I always heard computer graphics mentioned as an application of ALife, but I didn't realize that that goes back to its roots. I've really impressed by how open-ended the evolution is. The quality of the creatures reflects on the quality of the physics. In the context of this work, the Lipson and Pollack is significantly less novel, though I'd be very interested in hearing the big differences, particularly as a reflection of how much has happened in GAs and evolved locomotion between 94 and the Pollack, Lipson papers.

I'm kind of surprised that I hadn't heard more, this was such an ambitious project. He made neurons, evolution, parralelism, and the phenotype plan all seem trivially easy. I can't blame him for thinking that more would come of his effort. Well, I guess enough came, he did help start a field, even if it got a little misdirected.